Sunday 4 August 2013

Animation Cycles & Sequences... #9

Note:
Animation in games usually comes in two forms, a Cycle or a Sequence:

The cycle animations are meant to repeat so that they can be played over and over again. An example of this would be a character's walk or run cycle animation.

The sequence animations are supposed to be events that, when triggered, don't necessarily or immediately repeat but play once and stop.